Event: Separation Anxiety
While in transit to a secure S.H.I.E.L.D. facility, a transport ship containing several canisters of Klyntar symbiotes sent out a distress call before crashing unexpectedly. The cause of the crash remains unknown but now Crisis squads have converged upon the crash site – each trying to secure the symbiotes for their own reasons!
Separation Anxiety is a four-player narrative scenario, each player will build a squad of 11 threat and 3 tactics cards.
Each squad will be battling in a free-for-all, while trying to capture escaped symbiotes. These symbiotes also have a mind of their own and will be moving independently, scouring the field for ‘willing’ hosts! Each symbiote will bring powerful abilities to enhance their host. But beware – symbiotes have no time for weakness and will abandon their host should they prove inadequate in combat.
You should bring:
– A Primary Crisis squad totaling 11 points
– 3 Tactics cards, usual restrictions and banned cards apply
